isana: (pink flowers)
and it travels from heart to limb to pen ([personal profile] isana) wrote in [community profile] rainbowlounge2012-07-18 08:02 pm
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Writers' Salon!

All right, guys, let's get this started.

This is a post for members to post their burning questions to each other. They can be simple, like "when is Character X's birthday," or not so simple "how would you define the relationship between Character X and Character Y?" If there's a story you want that author to talk about, throw in the title (and some points you'd like covered!) and if said author's willing, they can write their answer in a separate post, since I have no idea what the comment word limits are.

Here's how it'll work: an author who's up for answering questions/writing commentaries about stories will leave their name in a comment. Readers who want to ask questions or request stories reply to that comment, and hopefully we'll have some good conversations going!

If you guys request stories, it may be best if you limit them to [community profile] rainbowfic for the time being, unless the story you've got archived outside the comm is in a public entry.

EDIT: If it's not already obvious, you can ask authors more than one question in however many comments you like. The point is to have a discussion, and it wouldn't be very lively if it stopped at one question per author! Just give the author a chance to finish answering your previous questions, of course.
shipwreck_light: (Default)

Pip

[personal profile] shipwreck_light 2012-07-19 03:45 am (UTC)(link)
Pip? Pip's easy.

Hah. I'll keep telling myself that. You may want to reference BB's question: http://rainbowlounge.dreamwidth.org/21077.html?thread=952149#cmt952149

Pip aspect one: the creepy little girl's a trope of the trashy action show genre. Every trope I add, I got to play with, so I put that one in my shopping basket as soon as I started outlining.

Pip aspect two: I actually did that the first time I dealt with the assassins around a table idea. So, if I was going back to that, it felt like she needed to be there. When it comes to telepaths- which I adore dealing with in prose -they're more fun in groups. Now, historically I've done siblings or odd relationships that it takes goddamn telepaths to parse in the first place. I had never done a parent and child. So, a certain portion of her personality evolved as a compare/contrast with Zephyr. In fact, they're creepily self-aware in that regard.

Now, honest to crap I was not trying to torture Zephyr with how Pip came to be. It looks that way from certain outside perspectives, but really, the first thing I saw them do was the scene at the window in "When The Dogs Do Find Her". And it was just- how did they come to that? Which I answered with a little more brutality than I expected of myself given that I'm a proponent of telepaths being the ones who mess with other people, not vice versa.

Pip aspect three: there's something she says eventually that was the first thing I heard her say ever. I don't talk to my characters, but I can do something that's almost like watching them on film. And this just threw me so hard. It's a way off yet, but it made me take this mental step back. Kid, who are you and WTF are you doing?

And damn right I am pointing it out to you.
shipwreck_light: (Default)

Re: Pip

[personal profile] shipwreck_light 2012-07-19 04:38 am (UTC)(link)
Hey, if you're going to have a trope, you might as well mess with it a bit. Or, a lot.

Case in point (know you totally didn't ask).

In any other assassin yarn, Duclos is a straight guy. Tian's a head shorter than her and wears high heels and serves coffee on demand.

The line hasn't come about yet. But, it will. It needs to.
justice_turtle: Image of the TARDIS in a field on a sunny day (Briscodo)

Re: Pip

[personal profile] justice_turtle 2012-07-19 07:53 am (UTC)(link)
'I don't talk to my characters, but I can do something that's almost like watching them on film.'

This is fascinating to me, because I do BOTH. When I'm writing, I'm essentially watching the story on film and writing it down; I don't necessarily know what the characters are thinking or why they do what they do, first off, and because I don't "hear" the dialogue very clearly I don't always get lines in the right places. I'll often have to rewind the film and watch a pivotal point two or three times. Sometimes there's also an element of... choose-your-own-adventure; the story will go in different directions depending on what dialogue I put in, and I have to pick the option that's most in character to keep it on track.

But I also can talk to my characters, and when they throw me off track like you mention, I often HAVE to in order to get stuff to make sense. I'm kind of curious how you work out tricky scenes without that? *interested face* Is it just... like getting to know a fandom character, you have to watch more of their "canon" inside your head and see how it goes?
shipwreck_light: (Default)

Re: Pip

[personal profile] shipwreck_light 2012-07-19 08:18 pm (UTC)(link)
When I'm writing, I'm essentially watching the story on film and writing it down; I don't necessarily know what the characters are thinking or why they do what they do...

OMG I have been able to do this since I was about six. Are you the first other person I've met? Well, no. But it's been a long time and you're the first one I know of at RBF. Next, you're going to tell me you pace too (although, my pacing is somewhat compulsive and I wouldn't wish that aspect on you).

Everything in my head is animated- second generation otaku here -I should mention and I generally have access to nonvisual sensory input as well, which is part of the reason I tend to overdo it with such vengeance.

More to the point...

A lot of tricky or important scenes require a certain degree of what you could call editorial intervention. Say, I have to sit there and think: "If I do X, what Ys will open up and which ones will run screaming to the hills?" Deciding between Ys comes down to equal parts of what would further the point of the story and what I want to do. Concerning the former, JoR has been problematic because the point shifted while the story was in production. The latter's why I'm so interested in other people who do converse with their characters. I can only just barely fathom having that happen and it sounds pretty damn spooky, honestly. Getting that final say yanked away by some lippy little bastard from the ethers.

Anyway, maybe that's similar to your chose your own adventure situation in a way.

The rest of how I manage that comes from my somewhat eccentric manner of drafting dialogue. Yes, I can hear conversations, but let's suppose my mic isn't working and I don't always get everything that's said. Time to improvise/synthesize/do odd stuff. It's not uncommon for me to have conversations from pivotal moments sitting around getting poked for weeks. And when I write conversations regardless, they always start out looking like this. One of my drafts from my slush box saved wrong. These do not survive the writing process in this form.

She a good doc?
Yes. She took excellent care of the mission and of me. You really should have given her the, ah. *looks at the sideboard* Festive consumables.
Who says I didn't? Which one are ya gonna knock back first?
I'm trying not to think about that until I'm allowed to drink. By which I mean the almond sake.
Yuck! That one's all yours, far as I'm concerned.
I really was trying to cut back at some point.
Bein' sober's for quitters. [-] OK, so like. Text me if ya need anything. Books, blow, Piers Anthony. 's all good. Know ya totally /won't/, but hey, still gotta offer.
*nods and isn't quite looking at her*
Comes over and stands all close, her hands behind her back, gets all whispery. "What'dya want?"

Or, worse than that, if they start off in my handwritten notebook, they have tildes instead of line breaks. But, that is basically a script. When the conversations look like this, it's easier to refine the speech patterns, regulate how much is said, change the tone- all that good stuff. So, a lot of the messing around part of tricky scenes comes in that form. Say, "Everything Has A Word" that I just ran. It wasn't just the Siebenkas and Pip conversation that took five drafts. I was over and over and over the dialogue in that. That bit changes everything. It had to be dealt with just so.

Finally, I'm not averse to heaving tracts of prose out the window if I don't like how a scene is progressing.
shipwreck_light: (Default)

Roa

[personal profile] shipwreck_light 2012-07-19 04:03 am (UTC)(link)
Roa was always supposed to be the quiet, sweet one the readers didn't expect to be any good at her job. In fact, the first Roa wasn't.

In the original under the bed draft, she was also a mathematician and a masochist who did her best thought experiments while tied up. She didn't do so much of the killing.

Now, another interesting thing. Jealous of Roses starts at a different place in time than I first thought of. Originally, it began when Vier showed up and the introduction was him trying to grope his way around the manor. And here you are going "Who the devil is Vier?"

Not a very good person to narrate introductions, it turns out. Is his perspective valid and interesting? I hope it will be. But it isn't big on /why/ anything happens. So, I decided to backtrack a bit and set up the manor a bit more so the audience could have some dramatic irony when he showed up. They would know what was up. So, they needed to hear from characters who cared about /why/ and rather a lot.

And because of that- it is damn hard to up and shove the audience into the perspective of someone who mentally plots bell curves while hanging upside down. Plus, I started to feel that if I was going to have more women around, damnit, they were going to actually kill people and it was going to be awesome.

Enter the pink switchblade. Who dares pluck up such a thing and be terrifying with it?

Really, she is the pink switchblade, probably on more of a level than the other characters are their weapons. She's charming and deadly and really kind of out of place in the city where she lives.

I wanted her to be an outsider, but a curious outsider.
shipwreck_light: (Default)

Re: Roa

[personal profile] shipwreck_light 2012-07-19 04:42 am (UTC)(link)
*blushing all over the plaaaaaaaaaaace*

She was never as engineered as some of the rest of the cast, I don't think. Maybe she didn't run off into the wild, blue yonder like Seb but... more went down an unfamiliar street to see what was there.

I think Imma bump up the last Lawn Green so we can get some more of her. I'm starting to miss her myself.
shipwreck_light: (Default)

Re: Roa

[personal profile] shipwreck_light 2012-07-19 04:57 am (UTC)(link)
Fun fact! I am almost finished showing Utena to one of my writing buddies. She shrieked at it like I did once upon a time. It made me so nostalgic for the first time I saw it.

I would be flattered to death if you pictured Roa as Anthy.

Roa's past is... complicated. Not that dark by a long shot.

I'm waiting until winter to write it because it's mostly set on Meloe and I want to think about beaches when it's cold out.

IR shallow riter.